I was also adjusting the camera’s Focal Length and Angle to match the illustration. While adding more objects, I kept comparing my project to the illustration by hiding and unhiding all the objects: creating a shortcut that hides all the objects at once helped a lot (please see this article on how to create the shortcuts in Maya). I also created a new Camera and attached the original illustration to it (Attribute Editor > CameraShape > Environment > BackgroundColor > ). These were just spheres and cubes of different sizes that were placed in similar positions as in the concept. The first several days were devoted to creating very basic shapes in Maya that would later become detailed objects. I gathered references for each item in the illustration Having references also helped in the cases, when the object’s design was unclear. I organized all the images by item using PureRef. I needed the references to be able to model and texture the objects as realistic and detailed as possible. In addition to that, I devoted a day to gathering different references of each item in the illustration on Google and Pinterest. I will sculpt the fur using Mudbox and add V-Ray fur to save time I will try to make the hard surface objects more realistic and detailed than the illustration ![]() I will have a rough plan for each day and save several days for unexpected work and troubleshooting that might come up How stylized the modeling and texturing of hard surface objects is going to be?ĭo I use X-Gen and attempt creating realistic fur or use Mudbox and sculpt the cat’s fur? ![]() Therefore, before starting the work, I had to clarify several questions including: The image has around 70 different objects and two stylized characters.
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